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My path to the SDK etc is C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines I am using an Asus TUF Gaming FX505DT laptop with Windows 10 Home installed. I installed Unity versions 2019.2.10f.3.15f1, and deployed applications to my Oculus Quest.
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I'm not use if it would have done this anyway if I had included other modules, but I'm sure through the two weeks of trying different things I ttried to install the 2020 version with other modules and it didn't work. With the right paths to the SDK, NDK and JDK. I also just found that when I installed version 2020.1.0f1 with just the Android Build support selected, including Andriod SDK and NDK Tools and OpenJDK (no other modulues selected including Visual Studio) it installed correctly I found that if I copied the SDK, NDK and OpenJDK folder to my desktop from the first installation, then copied them backafter I reinstalled the module it worked. When I did this a lot of the files in the SDK, NDK folder and the JDK folder were deleted, so I lost the paths to them in external tools. Module wasn't installed, so when I went to switch platforms to Android I had to install the module again. I finally got it to work when I realised that the SDK, NDK and JDK were installed when I installed Unity through hubs with the Android Build Support selected, but the full Android I tried a lot of the online solutions that didn't work for me. The SDK, NDK and JDK wouldn't install and I couldn't get it to work with paths in Android studio. I put this solution on another post as well, as I spent two weeks trying to install the Android build support with different versions of Unity so that I could develop Oculus Quest applications.
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